Math for Programmers: 3D graphics, machine learning, and simulations with Python. Paul Orland

Math for Programmers: 3D graphics, machine learning, and simulations with Python


Math-for-Programmers-3D.pdf
ISBN: 9781617295355 | 688 pages | 18 Mb

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  • Math for Programmers: 3D graphics, machine learning, and simulations with Python
  • Paul Orland
  • Page: 688
  • Format: pdf, ePub, fb2, mobi
  • ISBN: 9781617295355
  • Publisher: Manning Publications Company
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Textbooks for download Math for Programmers: 3D graphics, machine learning, and simulations with Python

In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Math for Programmers: 3D graphics, machine learning, and
Math for Programmers: 3D graphics, machine learning, and simulations with Python · Summary · About the technology · About the book · What's  welcome · Math for Programmers: 3D graphics, machine
Welcome to liveBook! This is an online version of the แมนนิ่ง หนังสือ Math for Programmers: 3D graphics, machine learning, and simulations with Python MEAP V11. Math for Programmers: 3D Graphics, Machine Learning, and
Follow the author · Similar authors to follow · Math for Programmers: 3D Graphics, Machine Learning, and Simulations with Python Paperback – 12 Jan. 2021. 4 Math for Programmers: 3D graphics, machine learning, and
Amazon配送商品ならMath for Programmers: 3D graphics, machine learning, and simulations with Pythonが通常配送無料。更にAmazonならポイント還元本が  Math for Programmers | Book by Paul Orland | Official
Math for Programmers. 3D graphics, machine learning, and simulations with Python. By Paul Orland. Trade Paperback. LIST PRICE $59.99. PRICE MAY VARY  Appendix A. Getting set up with Python · Math for
Unable to load book! The book math-for-programmers could not be loaded. (try again in a couple of minutes). manning.com homepage. Orland P. Math for Programmers: 3D graphics, machine
Orland P. Math for Programmers: 3D graphics, machine learning, and simulations with Python. Файл формата pdf; размером 36,47 МБ. 4 Transforming vectors and graphics · Math for Programmers
Transforming and drawing 3D objects by applying mathematical functions · Creating computer animations using transformations to vector graphics · Identifying  welcome - Math for Programmers: 3D graphics, machine
Welcome to liveBook! This is an online version of the Manning book Math for Programmers: 3D graphics, machine learning, and simulations with Python livebook. 1 Learning Math in Code · Math for Programmers: 3D graphics
Making money by implementing mathematical ideas in code · Avoiding common learning · Thinking like a programmer to understand math · Using Python as a  Part 1. Vectors and graphics - Math for Programmers: 3D
In the first part of this book, we dig into the branch of math called linear algebra. to graphics in a Python program, resulting in some animated graphics in 3D. Math for Programmers: 3D graphics, machine learning, and
Math for Programmers: 3D graphics, machine learning, and simulations with Python by Paul Orland English | 2020 | ISBN: 1617295355 | 688  Math for Programmers: 3D graphics, machine learning, and
Description. Free download pdf book Math for Programmers: 3D graphics, machine learning, and simulations with Python – 1st Edition by Paul Orland 



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